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Advanced [show]


Kairon Vice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His purple hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Kairon Vice, Male Tiefling Wizard 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)15 (+2) 10 (+0)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 180 gp.


Social Check DCs


Zunn Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His chestnut hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a necromancer, Zunn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Rich, Mentor, Nature. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Zunn Warwick, Male Half-Orc Expert 4
Medium (5'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 sp.


Social Check DCs


Lamlûg Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is styled in orderly dreadlocks. His eyes are violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Knight business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Ideals: Fighting, Professionalism. Flaws: Secretive. Bonds: Job, Family, Adventurer. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Lamlûg Bentley, Male Half-Orc Fighter 17
Medium (5'3") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 121 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +6, Religion +7
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 3000 gp. Smoky quartz (70 gp). Iolite (70 gp). Moonstone (70 gp). Moonstone (70 gp). Black pearl (400 gp). Hematite (14 gp). Chrysoprase (70 gp). Moonstone (70 gp). Star rose quartz (70 gp). Citrine (70 gp). Violet garnet (400 gp). Deep green spinel (160 gp). Black pearl (400 gp). Alexandrite (400 gp). Aquamarine (400 gp). Freshwater pearl (14 gp). Amethyst (160 gp). Amethyst (160 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Spring Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly pickaxes and shields. She has no fur. Her eyes are hazel and she is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to make almost anything out of random pieces of junk.

History: The child of western immigrants she idolized her father. Her father took her hunting and taught her how to get in the mind of other creatures. She was granted necromantic powers by her dying sister.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Criminal record, Immigrant, Nature. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Spring Hummingbird, Female Tabaxi Barbarian 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)7 (-2)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Huru Kelsey, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. She has a very tight haircut. Her brown eyes have a joyful gleam in them most of the time.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Attractive, Guardian, Immigrant, Family. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Huru Kelsey, Female Half-Orc Barbarian 3
Medium (6'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)6 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has brown fur. His eyes are yellow and he is always smoking a pipe.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Seamstress business at a young age. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Slave, Job. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Spring Thunder, Male Tabaxi Cleric 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Abyssal, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Chalcedony (60 gp). Red spinel (90 gp).


Social Check DCs


Sun Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His lavender fur is smooth and relatively long. His ears are large.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: Sun was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Hedonist. Bonds: Poor, Military, Adventurer, Mentor. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Sun Shore, Male Tabaxi Wizard 3
Medium (5'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 15
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)18 (+4) 16 (+3)12 (+1)
Skills History +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 11000 cp.


Social Check DCs

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