Abad Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely green suit with tan socks and a vest with buckled shoes. He has no hair. His white eyes peer out from beneath his feathered green hat.
Personality: Abad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.
History: Abad hails from a village terrorized by giants. When Abad reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his singing dream.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 700 gp. Deep blue spinel (500 gp). Hematite (5 gp). Tiger eye turquoise (5 gp). Tiger eye turquoise (5 gp). Golden pearl (160 gp). Blue quartz (5 gp). Moss agate (5 gp).
Herleva Abram, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. Her hair is cut close to her head. Her gray eyes are slightly larger than normal.
Personality: She dislikes all the random violence that takes place in the west. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Herleva hails from a village terrorized by giants. She was taken as a slave by a traveling circus and forced to perform As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Pacifist. Flaws: Insane. Bonds: Criminal record, Enemies, Slave. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 100 sp.
Gerald Hadlee, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears brown painted combat armor at almost all times. With bright black hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Spy, Gerald learned a great deal about his mother's area of expertise. A gifted student he started as a Barkeep, but he got bored and became a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and to be a barkeep again
Ideals: Gifted. Flaws: Addict. Bonds: Job. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp. Star rose quartz (60 gp).
Roland Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, violet cloak. He wears his red hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Opinionated, Artistic, Athletic. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 17 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 190 pp. Silver chalice with lapis lazuli gems (110 gp).
Eiravel Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin pastel vertical stripes and white pants. He is physically well-built. His white hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Eiravel lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Adventurer, Family. Occupation: Server
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 82 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Large well-done wool tapestry (400 gp). Gold cup set with emeralds (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagnal Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and a wedding ring on her right hand. Her brown hair is knotted and matted. Her eyes are gray and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of northern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and wishes to resurrect an old love
Ideals: Joker, Entrepeneur. Bonds: In love, Immigrant, Adventurer. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Elizabeth Anderton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears professional attire. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: Always inclined to offer people food she seems plenty friendly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east to a Fortune-teller, Elizabeth learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and wants to open a new tavern
Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Job. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!