Makaria Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tight fitting green shirt and pants. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She dislikes all the random violence that takes place in the north. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her necromantic abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well; and to reunite with her absent mother
Ideals: Pacifist, Gifted, Entrepeneur. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 67 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Clayton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. She has wavy chestnut hair. She has gleaming, smiling brown eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. Deep green spinel (140 gp).
Moon Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her gray fur is thinning but still full. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, she is a well trained Farmer. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Military. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 700 gp.
Dayereth Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. With a patchy red beard and wild red hair. His eyes are a pleasant violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Farmer, his mother struggled to pay the bills. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic. Bonds: Nature, Slave, Poor, Job. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Chalcedony (60 gp). Violet garnet (600 gp). Blue quartz (11 gp).
Shifting Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'6" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. Her white fur is braided into rings. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a necromancer, Shifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants to meet her childhood hero
Flaws: Insomniac. Bonds: Attractive, Adventurer, Mentor. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp. 2 Antitoxin.
Meriele Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This western woman wears a robe, a symbol of the four houses of cards around her neck, and a morningstar on her belt. Her clothes are grease stained in places. Her white hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to make almost anything out of random pieces of junk.
History: She was born in the west, but her parents moved at a very young age to the north. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to get laid
Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp. 1 Silk rope.
Vanuath Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'11", this man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. His long red hair is drawn into a two foot long braid. His brown eyes dart from person to person.
Personality: Vanuath is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanuath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Depressed, Impulsive. Bonds: Rich. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Aquamarine (1000 gp). Chrysoberyl (160 gp). Hematite (8 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!