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NPC Generator

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Advanced [show]


Galiena Lincoln, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her white hair is heavily combed to the right. Her ears are large.

Personality: Galiena wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was raised in a forest tribe. Galiena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the north, certain she would find work there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and balancing her hectic life and new herbalist responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Galiena Lincoln, Female Human Rogue 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 12 (+1)13 (+1) 7 (-2)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 50 gp.


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He is bald on top and has large chestnut tufts of hair around his ears. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Religious. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Uraim Lutgehr, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 160 gp. 1 Darkwood Buckler.


Social Check DCs


Jezebeth Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears black cloth garments or leather armor. Her chestnut hair is lengthy and is close to two feet long. She has silver eyes.

Personality: Jezebeth wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born to a criminal king-pin and mafia family Jezebeth was born on a far northern desert where she grew up under the tutelage of her mother, an expert Sellsword. She used her abilities to trick people and travel the world for free.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.

Ideals: Disciplined. Bonds: Enemies, Criminal record, Immigrant. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Jezebeth Sanctuary, Female Tiefling Paladin 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills History +2, Survival +5
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Heward Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears professional attire. He wears a wide-brimmed hat to hide his balding. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with music.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Poor, Immigrant. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Heward Siannodel, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5

Possessions: 20000 cp. Rhodochrosite (4 gp). Coral (60 gp). Chrysoprase (60 gp).


Social Check DCs


Daar Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an entirely black suit with blue socks and a vest with buckled shoes. She wears a broad hat to cover her moderate length rusty crest. Her red eyes are passionate and lively.

Personality: Daar wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Daar grew up listening to her father's many stories. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Bonds: Adventurer, Family. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Daar Daardendrian, Female Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Cloth of gold vestments (120 gp). Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her lavender fur is smooth and relatively long. Her half smiles and green eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Aura was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 5 years.

Motivation: Further expansion of business; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Poor, Attractive, Job, Mentor. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Aura On the Water, Female Tabaxi Bard 7
Medium (5'11") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Finely wrought small gold bracelet (50 gp). Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Nikki Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this southern woman wears a white cloak and cross-gartered grey stockings. Her brown hair is wavy and long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful, Mundane. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Nikki Tallfellow, Female Halfling Expert 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 12 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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