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NPC Generator

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Advanced [show]


Decarabia Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are a pleasant white.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: Decarabia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A few years later when the north was not economically sound they moved to her current location. After a long history of fighting, Decarabia and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Sage

Voice: Whispers

Attributes [hide]

Decarabia Hope, Female Tiefling Monk 3
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Mamnen Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Mamnen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mamnen's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mamnen Horror, Male Tiefling Adept 9
Medium (5'2") Tiefling, Lawful Good (CR 9)
Armor Class 8
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 20 pp. Star rose quartz (80 gp).


Social Check DCs


Anselm Budd, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His white hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is a Server first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Crown-heir, but he was a colossal failure. He struck the Server job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict. Bonds: Slave, Attractive, Job, Criminal record. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Anselm Budd, Male Human Expert 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 15 (+2)15 (+2)
Skills Insight +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp. Moss agate (5 gp). White opal (1200 gp). Zircon (70 gp). Tourmaline (70 gp). Blue quartz (5 gp).


Social Check DCs


Smoking Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. She sports a flattop fur cut. Her eyes are amber and catlike.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has been saving her money to try and buy her brother's freedom.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Bonds: Immigrant, Job, Criminal record, Family. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Smoking Grass, Female Tabaxi Ranger 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)13 (+1) 12 (+1)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1900 gp.


Social Check DCs


Lorilla Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of her god on her torso. She has white hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted from career to career and currently works as a Mercenary.

Motivation: To be a Barkeep again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Lorilla Silverthread, Female Gnome Sorcerer 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 13 (+1)16 (+3) 8 (-1)10 (+0)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 500 gp. Bloodstone (30 gp). Star rose quartz (30 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean grey cloak covering his clean studded leather. His silver hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the east; and a need for knowledge about a nearby landmark

Ideals: Passionate, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Trym Ainsworth, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)16 (+3) 9 (-1)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Malachite (12 gp).


Social Check DCs


Reynard Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Slave. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Reynard Badger, Male Human Bard 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 7 (-2)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 80 gp.


Social Check DCs

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