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Advanced [show]


Tatyan Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is typically in her Merchant uniform. She has styled her scarlet crest well, parting it to the right. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is almost excessively polite to everyone, even when angry. A true patriot, Tatyan would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Tatyan was raised in a hard working conservative environment. Her childhood dream was to be a Miner, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Military. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Tatyan Akambherylliax, Female Dragonborn Druid 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Azzakh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white crest is thinning but still full. His eyes are likewise gold.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. Azzakh was born on a far southern island where he grew up under the tutelage of his father, an expert Stylist. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Azzakh Raghthroknaar, Male Dragonborn Wizard 13
Medium (6'6") Dragonborn, True Neutral (CR 13)
Armor Class 12
Hit Points 37 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 1000 pp. Malachite (5 gp). Tourmaline (140 gp). Bloodstone (80 gp). Blue quartz (5 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item.


Social Check DCs


Heather Copeland, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey shirt with thin pastel vertical stripes and blue pants. Her hair is short and brown. She is very pretty but has cold, dead eyes.

Personality: This woman loves music and to teach people music more than just about anything. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gifted from a young age, Heather studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has never given up on her music dream.

Motivation: Wants to raise her children well; and to reunite with her absent mother

Ideals: Artistic, Professionalism, Gifted. Bonds: Attractive, Family. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Heather Copeland, Female Human Barbarian 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)4 (-3) 18 (+4)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His yellow fur is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a criminal king-pin and mafia family Like his mother and his brother before him, after school he went straight into learning to become a Miner. He struck the Miner job and began his own company from there.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Family, Criminal record. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Ethereal Candle, Male Tabaxi Cleric 7
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Abyssal, Aquan
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Aquamarine (1600 gp).


Social Check DCs


Heward Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. He carries a battered sickle and tarnished bow as well. He has no hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Heward Malcolms, Male Half-Elf Rogue 13
Medium (4'9") Half-Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 70 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his sai always slung over his shoulder, and sports empty pouches on his belt. His fur, while still mostly red, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Leaf grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Further expansion of business; and to reunite with his old friends

Ideals: Fighting. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Leaf Of Clay, Male Tabaxi Druid 7
Medium (6'0") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 40000 cp. Chalcedony (80 gp).


Social Check DCs


Aline Brixton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey shirt with thin tan vertical stripes and brown pants. Her hair is chestnut and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Aline was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To unite with her sister; and an old rival family wants her found

Ideals: Athletic. Bonds: Attractive, Enemies, Religious, Family. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Aline Brixton, Female Human Monk 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs

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