Savaran Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has done her best to style her silver crest to look like a famous performer. Her gold eyes are passionate and lively.
Personality: Savaran wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is able to make almost anything out of random pieces of junk.
History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 5)
Armor Class 7
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 4 (-3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Lapis lazuli (14 gp). Star rose quartz (30 gp).
Ida Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a violet shirt with thin blue vertical stripes and yellow pants and is in decent physical shape. Her hair is black and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of a Healer, who enjoyed hunting, Ida was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.
Motivation: Regain custody of her daughter.
Ideals: Entrepeneur. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 75 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 170 pp. Amethyst (100 gp). Star rose quartz (60 gp). Tiger eye turquoise (7 gp). Onyx (60 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Black pearl (200 gp). 1 Minor magic item.
Alberich Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy grey pantaloons and a blue scarf, and a wedding ring on his right hand. His long chestnut hair reaches down to his waist. His eyes are a pleasant gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Alberich enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alberich took refuge in the old dungeon and found the beat up whip and armor he uses now. Some 3 years later his spouse died after the birth of his son. Heartbroken, Alberich never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: In love, Mentor, Nature. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.
Bidreked Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his copper crest. He has gold eyes.
Personality: He loves telling others what to do and how they should feel about things. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Opinionated. Bonds: Attractive, Rich, Criminal record. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. 1 Breastplate. 1 Banded mail. 1 Banded mail.
Synthrin Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a black cloak and cross-gartered white stockings. She wears her silver crest up. Her red unseeing eyes seem to look past you.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a small toy that she constantly fidgets with.
History: Born to a Merchant, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Disease, Greedy, Addict. Bonds: Poor, Enemies. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1000 gp. 1 Minor magic item.
Gorga Clifton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a tight fitting black shirt and pants. Her head has been shaved. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is an amazing painter.
History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She has achieved small success as a Spice Merchant.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Therlin Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a robe, a symbol of her god around her neck, and a falchion on her belt. Her hair is white and curly. She tend to wears goggles to shield her eyes.
Personality: Abrasive and pushy, she has a hard time making friends. Her job bores her to no end. She has decided to make it more interesting.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 89 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +5
Possessions: 100 pp. 1 Minor magic item.
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