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NPC Generator

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Advanced [show]


Gilthur Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. Gilthur was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilthur decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Criminal record, Job, Has a crush. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Gilthur Fallack, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Guy Kimberly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.

History: Guy was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to be a assassin again

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: In love, Job. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Guy Kimberly, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)9 (-1) 14 (+2)4 (-3)
Skills Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Orsik Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Shepherd uniform. His black hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Shepherd.

Motivation: A rival would like him out of the picture.

Ideals: Artistic, Philantrophist, Entrepeneur. Bonds: Job, Criminal record. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Orsik Rubyeye, Male Dwarf Expert 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Dain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. His brown hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Dain Balderk, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mara Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She wears light armors faded through time and improper care, and her gloved hand is found clutching a flail. With bright white hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Carter, her father struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and she desires power and/or immortality

Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Mara Caerdonel, Female Elf Commoner 11
Medium (5'0") Elf, True Neutral (CR 11)
Armor Class 14
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Aquan, Terran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1000 gp. Moss agate (16 gp). Star ruby (800 gp). Peridot (80 gp). Red-brown spinel (130 gp). Bloodstone (80 gp). Fire opal (800 gp). Obsidian (16 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs


Dagger Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of longbows on his belt, each one with a opal on the hilt. His orange fur is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small desert village. A freak accident while working with his Dilettante mother left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Dagger Of Snakes, Male Tabaxi Monk 4
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 34000 sp. 4 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Gildmak Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He wears his white hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He now owns his own business.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Professionalism. Flaws: Hedonist. Bonds: Mentor, Job, Enemies. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Gildmak Quickstep, Male Halfling Aristocrat 16
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 74 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Performance +5, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 10000 gp. Peridot (50 gp). Blue quartz (13 gp). Deep blue spinel (400 gp). Deep green spinel (60 gp). Violet garnet (400 gp). Rich purple corundum (1100 gp). Smoky quartz (50 gp). Coral (60 gp). Jade (60 gp). Aquamarine (400 gp). Jasper (50 gp). Peridot (50 gp). White pearl (60 gp). Deep blue spinel (400 gp). White pearl (60 gp). Black pearl (400 gp). Brown-green garnet (60 gp). Deep blue spinel (400 gp). Black pearl (400 gp).


Social Check DCs

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