Marigold Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears bulky white painted plate armor. Her chestnut hair is unkempt and raggedy. Her eyes are hazel.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Stylist, Marigold learned a great deal about her father's area of expertise. She worked as a nervous Stylist and found it very stressful. She became a Stylist soon after.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Dondon Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a club. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: He was born in a small mountains village. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 36000 sp.
Driindar Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a black costume with the symbols of death on her torso. Her scarlet crest is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Further she is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a necromancer, Driindar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: To pay off her debts.
Flaws: Selfish, Addict. Bonds: Poor, Mentor, Debt. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Doudra Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. She wears her red crest up. Her gold eyes lackadaisically let the world flow into them.
Personality: She acts crazy and hedonistic. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Military, Nature. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Dariff Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. She has a long red ponytail with little hanging trinkets. Her eyes are amber and she is always smoking a pipe.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Dariff hails from a village terrorized by orcs. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by orcs. Dariff was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: To reunite with her absent father; and wants to open a new tavern
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Enemies, Family. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Sardonyx (40 gp). Star rose quartz (40 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thrak Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He struck the Detective job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Optimist. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 69 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 600 gp. Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1700 gp).
Thamuz Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He likes to wear green tank tops with black pants. His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insane, Shy. Bonds: Criminal record. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Golden yellow topaz (300 gp). Jet (160 gp). Blue star sapphire (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
