Harann Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'5" and usually wears her black robe and has her pickaxe always slung over her shoulder. Her right leg appears badly burned and disfigured. Her brass crest is still thick. Her gold eyes have a joyful gleam in them most of the time.
Personality: She never swears and excessively uses polite adverbs when speaking. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her mother raised her in a mountain cabin. After coming to the age of reason, Harann took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.
Motivation: An old rival family wants her found; and she has comitted a past crime that haunts her to this day
Ideals: Optimist, Gifted. Bonds: Immigrant, Nature. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 64 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. Silver comb with moonstones (600 gp). Solid gold idol (1100 gp).
Eleanor Rowley, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin pastel vertical stripes and red pants. She has no hair. She has several tiny amber earrings on each ear.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to her, and she is able to talk to them.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother was a soldier and died while she was still young. Eleanor was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Military. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Dagnal Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a tight fitting brown shirt and pants. Her red hair is styled in orderly dreadlocks. Her face is scarred and worn.
Personality: She acts crazy and hedonistic. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Dagnal hails from a village terrorized by giants. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and many giants want her driven away
Flaws: Ugly, Hedonist, Insane. Bonds: Criminal record, Enemies. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Randal Mori, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his top grey hat.
Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Randal began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Money/treasure; and revenge
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 110 gp.
Emeny Compton, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a grey collared shirt and white skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Beneath her clothing is a huge mess of scar tissue. Her red hair is kept up in a ponytail inside a broad hat. Her ears are large.
Personality: She is very quiet and rarely speaks above a whisper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and an old rival family wants her found
Flaws: Ugly, Shy, Disease. Bonds: Slave, Family. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 15 (+2) | 5 (-3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 400 sp. Coral (150 gp).
Shifting Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur is gray and curly. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful necromancer made her what she is. Her father had invested heavily in several trade routes and wanted her to inherit them. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Persistence. Bonds: Immigrant, Rich, Mentor. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Solid gold idol (300 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears grey cloth garments or leather armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: This man loves music and to teach people music more than just about anything. He is skeptical of what others tell him and is slow to trust.
History: Born in the north his family was never financially stable. Cursed with vampirism at a very young age, Nalral has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a performer and was forced into it by his family
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp. Eye agate (15 gp). Jade (80 gp).
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