Marastyr Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of death on her torso. Her head has been shaved. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been saving her money to try and buy her brother's freedom.
Motivation: Retire the richest woman in the west.
Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Violet garnet (500 gp). Black pearl (500 gp).
Ashgarn Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. A roughly beaten golden orb (150 gp).
Gimurt Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Glassblower in town.
History: The child of southern immigrants he idolized his mother. He worked as a nervous Glassblower and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Thamuz Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his black robe and has his axe always slung over his shoulder, and a wedding ring on his right hand. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Thamuz took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Logical, Gifted. Flaws: Insane. Bonds: In love. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Orsik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 2000 gp.
Roge Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He carries a battered hammer and tarnished kukri as well. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Shy, Antagonistic. Bonds: Job, Criminal record. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points -1 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 4 (-3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and has a large grey mantle and cape that has been intricately interwoven into his tan robe. He has done his best to style his black hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and a strong sense of loyalty to half-orc people
Flaws: Ugly, Cynical, Racist. Bonds: Nature, Family. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!