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NPC Generator

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Advanced [show]


Sammal Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Animal Trainer like his mother before him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Sammal Suspicion, Male Tiefling Druid 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 17 (+3)6 (-2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 50 gp. Tourmaline (160 gp). Coral (160 gp). 1 Breastplate.


Social Check DCs


Zedaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green feathered hat and green clothes. His scarlet crest is slicked back into a classic pompadour. His red eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Zedaar was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Ideals: Joker. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Zedaar Qyxpahrgh, Male Dragonborn Warrior 17
Medium (6'8") Dragonborn, Chaotic Good (CR 17)
Armor Class 10
Hit Points 83 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Medicine +7, Religion +7
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4

Possessions: 700 pp. Gold and topaz bottle stopper cork (1300 gp). Carved bone or ivory statuette (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A small bag of saffron. (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (400 gp). A necklace of small pink pearls (2000 gp). Gold cup set with emeralds (9000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (100 gp). Gold music box (4000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Rolf Tatum, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He likes to wear grey tank tops with black pants. His whole body is exceptionally muscular. His silver hair is unkempt and raggedy. His hazel eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across

History: When he was but 7 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor, Criminal record. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Tatum, Male Human Bard 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 130 gp.


Social Check DCs


Cockaby Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Cockaby Oomtrowl, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 7 (-2)8 (-1)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Donella Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Healer. She carries with her a set of sais, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is still thick. Her brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Donella isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donella took refuge in the old dungeon and found the beat up sai and armor she uses now. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Impeccable. Flaws: Disease, Mundane. Bonds: Rich, Nature. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Donella Ironhide, Female Gnome Wizard 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)7 (-2) 11 (+0)14 (+2)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kildrak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. His hair is auburn and curly. His fierce violet eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Religious, Criminal record. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Kildrak Graybeard, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Vani Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her morningstar. She keeps her chestnut hair in a pixie cut. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the south her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and someone believes her a fraud

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Vani Wildcloak, Female Halfling Warlock 11
Small (2'9") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Deception +6, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 800 gp.


Social Check DCs

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