Dustin Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown, dusty cloak. He has shaved his head bald. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Dustin was raised in a hard working conservative environment. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and wants to work out more often
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Job, Military. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 65 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Cory Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his scimitar ready. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Entrepeneur, Fighting. Flaws: Insane, Lazy. Bonds: Religious. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Hematite (6 gp). Hematite (6 gp). Rose (40 gp).
Torbera Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears brown trousers with green and red striped suspenders. She wears various colorful collared shirts. Her white hair is wavy and long. She has gleaming, smiling amber eyes.
Personality: She is fixated on the number 33. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born blind and as such lacked many opportunities for work. In her 16th year, her parents were killed by a drow raid, leaving Torbera alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Torbera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Revenge.
Ideals: Athletic, Justice. Flaws: Insane, Disease. Bonds: Enemies. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Chalcedony (70 gp). Peridot (70 gp). Black pearl (1600 gp).
Gurdis Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Her brown hair is braided into rings. She has gleaming, smiling blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Fortune-teller, who enjoyed hunting, Gurdis was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Professionalism, Optimist. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Tawna Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her hair is long and blonde with streaks of auburn, and is pulled back with small white clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is irascible and easily irritated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Bowyer
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Frouse Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with white and grey striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frouse fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Brown-green garnet (40 gp).
Zâthra Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a pickaxe. He sports a long chestnut beard, and similarly colored long hair. His violet eyes peer out from beneath his small white hat.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Sabotage a competitor; and a rival would like him out of the picture
Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 4 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 90 pp. Violet garnet (1200 gp). Iolite (40 gp). Moonstone (40 gp). Banded agate (12 gp). Jasper (40 gp). Star ruby (1300 gp). Eye agate (12 gp).
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