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NPC Generator

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Advanced [show]


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his red hair down. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Mundane, Fearful. Bonds: Poor, Criminal record. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Nuraval Fireforge, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Pyra Murder, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She dresses like a well dressed Spy does. Her chestnut hair is thinning but still full. Her eyes are likewise white. Her teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Pyra was born with her mother's beautiful face. Her childhood dream was to be a Laborer, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and to get a good night's sleep

Flaws: Insomniac. Bonds: Job, Attractive, In love. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pyra Murder, Female Tiefling Commoner 1
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 10 (+0)19 (+4)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Menny Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple blue robe with violet stripes complete with hood. Her black hair is cut short with large spiked bangs in the front. Her green eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Fortune-teller like her father before her.

Motivation: To unite with her brother; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic. Bonds: Military, Job, Family. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Menny Miggledy, Female Gnome Warlock 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Lapis lazuli (12 gp). Tourmaline (90 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Tricking On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. She wears a colorful flower in her yellow fur. She wears large thick round spectacles.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Tricking On the Water, Female Tabaxi Rogue 11
Medium (6'2") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Draconic, Auran, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 1600 gp. White opal (400 gp). Pink pearl (100 gp). Lapis lazuli (4 gp). Alexandrite (800 gp). Blue sapphire (400 gp). Coral (100 gp). Aquamarine (800 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Slave, Criminal record. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Veit Torevir, Male Dwarf Paladin 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 70 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Azurite (11 gp). Jasper (50 gp). Star ruby (600 gp). Red garnet (110 gp). Jet (110 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Onyx (50 gp).


Social Check DCs


Mantus Light, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a green suit. His silver hair has been sun bleached extensively. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Farmer profession.

History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Mentor. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Mantus Light, Male Tiefling Aristocrat 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1700 sp. 1 Banded mail.


Social Check DCs


Millicent Dumph, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered brown stockings. She is physically well-built. Her hair is short and white. She is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Millicent hails from a village terrorized by orcs. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 4 years.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Flaws: Racist. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Millicent Dumph, Female Human Commoner 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs

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