Vani High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. Her white hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done she does not care how it got done.
History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Vani began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by goblins. Vani was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She has money and likes to spend it; and revenge
Ideals: Professionalism, Entrepeneur. Flaws: Insane, Shy. Bonds: Rich, Enemies. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 12000 sp.
Halander Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a red suit, white shirt, and black tie. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He acts crazy and hedonistic. He uses divination through singing.
History: He comes from a rich southern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 5000 sp. Eyepatch with mock eye of sapphire and moonstone (1600 gp).
Korfel Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean blue cloak covering his clean studded leather. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.
History: Korfel was born with his mother's beautiful face. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Korfel never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Selfish, Lazy. Bonds: Attractive, In love. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 52 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp.
Armara Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears skinny pants and wears a green and brown robe with the hood down. Her left leg appears badly burned and disfigured. Her brown hair is long and unkept. Her black eyes are passionate and lively.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Gifted from a young age, Armara studied abroad. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying brother.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
Tippletoe Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her brown hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Tippletoe was raised in a hard working conservative environment. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She has achieved small success as a Gardener.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Magnifying glass. 1 Masterwork manacles.
Cloud Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her long lavender fur is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She is calm most of the time but flees social interaction. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Many drow want her driven away; and a deep hatred of drow
Flaws: Shy, Impulsive. Bonds: Rich, Job, Enemies. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Shield.
Erevan Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a tan suit. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Navigator business at a young age. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He seems to be bored by most things; and to be a shipwright again
Flaws: Insomniac, Mundane. Bonds: Rich, Job, Slave. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
