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Advanced [show]


Leshanna Berevan, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She dislikes all the random violence that takes place in the south. She also has developed a complete distrust of the Dilettante profession.

History: Leshanna was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Shoemaker.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Leshanna Berevan, Female Elf Commoner 4
Medium (4'8") Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Callie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tattered old clothes. Her red hair is styled in orderly dreadlocks. Her eyes are violet.

Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Callie took refuge in the old dungeon and found the beat up flail and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Callie Sunmeadow, Female Halfling Adept 4
Small (2'9") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (400 gp).


Social Check DCs


Eva Kelsey, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Carter. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invites people to come help in her community garden.

History: She was born at the edge of vast island. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: To be a Knight again; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Philantrophist. Flaws: Cynical. Bonds: Nature, Adventurer, Job. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Eva Kelsey, Female Human Ranger 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Pink pearl (130 gp).


Social Check DCs


Ulla Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her rapier. She carries with her a set of rapiers on her belt, each one with a sapphire on the hilt. Her hair is auburn and curly. She wears crescent spectacles with a black brim.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Military, Poor. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Ulla Cobblelob, Female Gnome Bard 6
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp.


Social Check DCs


Valida Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her brown unseeing eyes seem to look past you.

Personality: Stoic and calm, she prefers to meditate than take action. She is a great chef.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted psionic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined, Gifted. Flaws: Disease, PTSD. Bonds: Military. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Valida Dankil, Female Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Kite Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She wears a colorful flower in her black fur. Her hazel eyes are slightly larger than normal.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not believe in violence as a means to an end. She is a dedicated Priest but believes her peers are too gung-ho.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Pacifist, Entrepeneur. Bonds: Attractive. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Kite Prim Posies, Female Tabaxi Expert 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)7 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 100 sp. Sard (60 gp).


Social Check DCs


Ahinar Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is dressed in earthy colors with a yellow and black handkerchief worn on her right side, and is pretty ugly. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses divination through singing.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahinar took refuge in the old dungeon and found the beat up flail and armor she uses now. After a long history of fighting, Ahinar and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Ahinar Qualanthri, Female Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Zircon (40 gp). Violet garnet (700 gp). Aquamarine (700 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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