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NPC Generator

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Advanced [show]


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bald on top and has large chestnut tufts of hair around her ears. She wears an eyepatch.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with a lost civilization.

History: She got into the Stableman business at a young age. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She inherited the family business which she has now maintained for 8 years.

Motivation: Further expansion of business; and to be a mayor again

Flaws: Ugly, Depressed. Bonds: Rich, Adventurer, Job. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Caramip Timbers, Female Gnome Barbarian 11
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 97 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 600 gp. Red spinel (160 gp). Golden pearl (160 gp). Alexandrite (1600 gp). Malachite (9 gp).


Social Check DCs


Uthûg Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white clothing when he does not wear armor. He has shaved his head bald. His violet eyes peer out from beneath his feathered white hat.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break

Flaws: Ugly, Addict, PTSD. Bonds: Adventurer, Poor, Slave. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Uthûg Denholm, Male Half-Orc Rogue 5
Medium (6'10") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Black pearl (1200 gp). Violet garnet (1200 gp). Moss agate (4 gp).


Social Check DCs


Beiro Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Laborer does. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Adventurer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Laborer for hire.

Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted, Fighting. Bonds: Job, Family. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Beiro Tiltathana, Male Elf Wizard 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 5 (-3)12 (+1)
Skills Animal Handling -1, Persuasion +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 19000 cp.


Social Check DCs


Einkil Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Gifted. Flaws: Lazy, Disease. Bonds: Job, Debt. Occupation: Roofer

Voice: American accent

Attributes [hide]

Einkil Fallack, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)13 (+1) 12 (+1)7 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs


Lone In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear brown clothing when he does not wear armor. He keeps his long yellow fur kept up in a rat tail. He has hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Lone was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Mundane. Bonds: Criminal record, Military, Family. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Lone In the Morning, Male Tabaxi Fighter 7
Medium (6'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Salasar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man wears a green coat over a grey low-cut shirt, and a Stetson hat upon his head. His crest is greying and his face has many wrinkles. His skin is flawless and his red eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Salasar was born on a far eastern desert where he grew up under the tutelage of his father, an expert Actor. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Logical. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Salasar Nemmonis, Male Dragonborn Wizard 11
Medium (6'6") Dragonborn, Neutral Evil (CR 11)
Armor Class 12
Hit Points 17 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)14 (+2) 9 (-1)8 (-1) 7 (-2)18 (+4)
Skills Deception +8, Intimidation +8
Senses Passive Perception 8
Languages Common
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 90 pp. Iolite (80 gp). Aquamarine (700 gp). Malachite (15 gp). Blue star sapphire (1000 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Ghûra Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has no hair. His thin eyebrows rest above his beady hazel eyes.

Personality: Overbrimming with self-confidence, Ghûra isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Ghûra Berkeley, Male Half-Orc Expert 1
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp.


Social Check DCs

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