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NPC Generator

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Advanced [show]


Fabien Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue trousers with tan and red striped suspenders. He wears various colorful collared shirts. His golden hair is thinning but still full. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Fabien was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Persistence. Bonds: Poor, Adventurer, Slave. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Fabien Waggletop, Male Gnome Paladin 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Deep green spinel (50 gp).


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His brown hair is heavily combed to the right. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Roger never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is greedy; and seeks redemption

Ideals: Optimist. Flaws: Racist, Mundane. Bonds: In love, Criminal record, Rich. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Roger Gentry, Male Human Monk 7
Medium (6'4") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 10 (+0)16 (+3)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rolen Withrethin, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting tan shirt and pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his music dream.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Rolen Withrethin, Male Elf Adept 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 16000 cp.


Social Check DCs


Tarhun Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gold crest is drawn into a tight pony tail with a skull scrunchie. His red eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tarhun was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tarhun took refuge in the large cave and found the beat up greatsword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Poor, Nature. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Tarhun Imbixtellrhyst, Male Dragonborn Rogue 15
Medium (6'8") Dragonborn, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 72 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 7000 gp. Chrysoprase (20 gp). Aquamarine (1100 gp). Malachite (14 gp). Blue star sapphire (1500 gp). Deep green spinel (80 gp). Red spinel (80 gp). Smoky quartz (20 gp). Rich purple corundum (1500 gp). Deep blue spinel (1100 gp). 1 Medium magic item.


Social Check DCs


Srorthen Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a green and black robe with the hood down. His crest is white and very short. His eyes are likewise gold.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Srorthen grew up listening to his mother's many stories. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Opinionated, Gifted. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Srorthen Daardendrian, Male Dragonborn Expert 5
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His auburn hair is smooth and relatively long. He wears a mask on his face.

Personality: Eccentric and domineering, Pikar will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and money/treasure

Ideals: Extrovert, Professionalism. Flaws: PTSD. Bonds: Rich, Has a crush. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Pikar Goodearth, Male Halfling Wizard 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1200 sp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Simple lock.


Social Check DCs


Pelt Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. She has done her best to style her red fur to look like a famous performer. Her blue eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pelt is combative with any and all who dare try her patience in the slightest.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Family. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Pelt Fang, Female Tabaxi Cleric 7
Medium (4'7") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Moonstone (30 gp). Black pearl (1500 gp). Moonstone (30 gp). Tourmaline (50 gp).


Social Check DCs

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