Heather Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is lengthy and is close to two feet long. Her ears are large.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Cartwright profession.
History: Born in the south to a Soapmaker, Heather learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: To be a Cartwright again; and sabotage a competitor
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 53 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Star rose quartz (30 gp). Red spinel (90 gp).
Ermina Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is perpetually draped in fineries, but all of this concealed by her earthly robes., she is not a threatening figure. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant amber.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She was always very intelligent and has formed a secret society of philosophers.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Secretive. Bonds: Attractive, Poor, Religious, Slave. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Draconic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Great Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She has gray fur. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, she is a well trained Shepherd. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Great hails from a village terrorized by orcs. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 9 years.
Motivation: She wants revenge against orcs; and wants to open a new tavern
Flaws: Insane. Bonds: Job, Criminal record, Enemies. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Chrysoprase (80 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is braided into rings. His blue eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Enialis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Enialis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Secretive. Bonds: Attractive, Criminal record, Military. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Kipper Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 5 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Professionalism, Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. Rich purple corundum (600 gp).
Tordek Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He is renowned for his bright brown suits and hats. His red hair is matted, messy, and big. His green eyes peer out from beneath his broad brown hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful slaver made him what he is. A gifted student he started as a Unemployed, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Mentor, Job, Rich. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 32 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp.
Tiaathque Goltorah, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears blue leather gloves, a blue jacket, and tight pants. She has shaved her head bald. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She loves telling others what to do and how they should feel about things. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Hunter, who enjoyed hunting, Tiaathque was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She wants revenge against orcs.
Ideals: Opinionated. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp.
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