Nyx Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy white hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, she is a well trained Layabout. She is lazy and tries to find solutions quickly.
History: Nyx was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Layabout.
Motivation: Expand her business; and to be a ruler again
Ideals: Athletic. Flaws: Addict, Lazy. Bonds: Attractive, Job. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Golden yellow topaz (700 gp). Black pearl (700 gp).
Tomph Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a black poncho over her likewise colored trousers and shirt. Her tied-back hair is chestnut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a poor family in the city she treasured whatever gifts she got. While studying, she fell in love. They married and had a son. Some 2 years later her spouse died after the birth of her son. Heartbroken, Tomph never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: In love, Poor. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears tan cloth garments or leather armor. His black hair is smooth and relatively long. His eyes are violet and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Arumawann is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Criminal record, Family. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Quespa Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears just a black suit. Her white crest is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: Quespa lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and marry her sister to traveling adventurers
Ideals: Joker, Professionalism, Fighting. Flaws: Insomniac. Bonds: Family. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 23 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 sp. Hematite (8 gp). Hematite (8 gp). Banded agate (8 gp). Violet garnet (700 gp). Freshwater pearl (8 gp). Freshwater pearl (8 gp).
Emerald Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her beige fur is greasy and uncared for. She has several tiny sapphire earrings on each ear.
Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 6 years.
Motivation: She is greedy; and she'd like to take her coworkers down a peg
Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. 1 Banded mail.
Silent Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, pastel cloak and is in decent physical shape. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has worked as a Seamstress like his father before him.
Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Gifted. Bonds: Slave, Job, Rich. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Silver pearl (50 gp). Citrine (20 gp).
Valorean Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His brass crest has been sun bleached extensively. His red unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Justice, Professionalism, Logical. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 210 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!