Matilda Ramsey, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her silver hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Matilda hails from a village terrorized by brigands. She moved out north to avoid the crime she committed. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and several ex partners dislike her way of doing things and want revenge
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 5000 cp.
Ahlyssa Blythe, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many violet ritualistic tattoos. She is typically in her Gardener uniform. Her hair is greying and her face has many wrinkles. She wears a mask on her face.
Personality: Ahlyssa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has money and likes to spend it; and balancing her hectic life and new gardener responsibilities is difficult
Ideals: Impeccable, Extrovert. Flaws: Disease. Bonds: Job, Rich. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Therai Sage, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is matted, messy, and big. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in lance use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Tiger eye turquoise (6 gp). Peridot (30 gp).
Norman Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is unkempt and raggedy. His green unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Mayor, his mother struggled to pay the bills. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Greedy. Bonds: Poor. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Torgga Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears grey leather gloves, a grey jacket, and tight pants. Her whole body is exceptionally muscular. Her black hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in the south, but her parents moved at a very young age to the north. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To share knowledge with the world; and she uses money and sex appeal to get what she needs
Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Attractive, Rich. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp. 1 Masterwork Uncommon Weapon.
Berrian Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is wearing a long, yellow, dusty cloak. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.
Personality: He has always had a great fascination with Tabaxi culture. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Berrian was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Berrian was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Flaws: Racist. Bonds: Attractive, Rich, Military, Job, Enemies. Occupation: Painter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Freshwater pearl (14 gp). Golden pearl (160 gp).
Rohesia Harley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a grey and violet handkerchief worn on her right side. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Rohesia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Disease. Bonds: Immigrant, Adventurer. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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