Duvamil Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her chestnut hair is styled in orderly dreadlocks. Her green eyes dart from person to person to random spaces in the air.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She became a Adventurer soon after.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Slave, Job. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 40 gp. 4 Holy water.
Dimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His black hair is matted, messy, and big. His green eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Dimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a small toy that he constantly fidgets with.
History: When he was but 3 years old his parents immigrated from the north. Dimble was born on a far northern forest where he grew up under the tutelage of his father, an expert Barkeep. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Zykroff Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She dresses in black turtlenecks beneath a brown coat with violet slacks. Her black crest is drawn into a tight pony tail with a clover scrunchie. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She pushes her goals aggressively. She is also a coward if confronted.
History: Gifted from a young age, Zykroff studied abroad. Zykroff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted druidic powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others
Ideals: Fighting, Gifted. Flaws: Fearful, Insane. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Râsh Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His brown hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Râsh embodies much of what other species detest in the Half-Orcs. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a desert tribe. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. He struck the Scribe job and began his own company from there.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Job. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Giant, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Chalcedony (70 gp). Golden yellow topaz (600 gp). Moss agate (6 gp). Peridot (70 gp).
Traubon Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean grey cloak covering his clean studded leather. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Traubon was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.
Motivation: He is greedy; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 5000 cp.
Trey Whitby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. He wears a Stetson hat to cover his moderate length golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He takes great joy in being the best Navigator in town.
History: He was born at the edge of vast plains. A gifted student he started as a Animal Trainer, but he got bored and became a Navigator. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and money/treasure
Bonds: Attractive, Job, Nature, Enemies, Rich. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 120 pp. Jasper (50 gp). 1 Minor magic item.
Theobald Graham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear brown pants and tee shirts. His auburn hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp.
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