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NPC Generator

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Advanced [show]


Gynk Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Barber. She has auburn hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Gynk Yorke, Female Half-Orc Warrior 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)7 (-2) 9 (-1)3 (-4)
Skills Performance -1, Persuasion -1
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Eva Stanford, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is portly but not overly obese. Her head has been shaved. Her face is covered beneath a completely black helmet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Brewer, Eva learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Eva Stanford, Female Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Sun Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her brown fur is still thick. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Sun is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born several months after her father was called into army service. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: She's repulsed by the PC; and regain custody of her son

Flaws: Ugly, Addict, Antagonistic. Bonds: Family, Military. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Sun Timber, Female Tabaxi Rogue 8
Medium (4'7") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy cinnamon fur. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a hunchback. His fur is cinnamon and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Tricking Of Clay, Male Tabaxi Expert 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Pink pearl (160 gp).


Social Check DCs


Pushkrimp Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, white cloak. His black hair is unkempt and raggedy. His green unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Mentor. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Pushkrimp Wordsworth, Male Half-Orc Adept 4
Medium (5'5") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerbo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Miller business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and to be a guard again

Ideals: Philantrophist. Flaws: Ugly, Disease, PTSD. Bonds: Job. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerbo Sympony, Male Gnome Warrior 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shadow In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" northern man, he dresses in pastel turtlenecks beneath a yellow coat with black slacks. His fur is cut close to his head. He has several tiny amber earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Bonds: Rich, Family, Adventurer, Mentor. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Shadow In the Morning, Male Tabaxi Warlock 1
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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