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NPC Generator

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Advanced [show]


Nicor Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has moderate length white hair. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicor Victory, Male Tiefling Rogue 3
Medium (6'2") Tiefling, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple brown robe with tan stripes complete with hood. His yellow fur is knotted and matted. His eyes are likewise copper. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Detective, Flame learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Logical. Bonds: Attractive, Job, Poor, Religious. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Flame Candle, Male Tabaxi Fighter 10
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 78 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Forcas Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. He has styled his purple hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves dancing and to teach people dancing more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Artistic, Justice. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Forcas Devotion, Male Tiefling Adept 5
Medium (6'7") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair down. He has a dull look in his amber eyes.

Personality: Rangrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many drow want him driven away; and wants to open a new tavern

Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Rangrim Strongheart, Male Dwarf Monk 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 39 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)16 (+3) 6 (-2)14 (+2)
Skills Athletics +8, Deception +6
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Draconic, Giant
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +6

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with small hat. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. His eyes are a pleasant brown.

Personality: Eccentric and domineering, Dworic will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Dworic never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: In love, Religious. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Dworic Daerdahk, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 pp. Pink pearl (90 gp). 1 Everburning torch.


Social Check DCs


Boddynock Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His moppish white hair is in a traditional bowl cut. His eyes are green and he is always smoking a pipe.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of specialists.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Has a crush, Adventurer, Enemies. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Boddynock Lingenhall, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His auburn hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Bonds: Job, Guardian, Slave, Enemies. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Alberich Helcral, Male Dwarf Rogue 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Medicine +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Orc, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 100 pp. Jeweled gold crown (8000 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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