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NPC Generator

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Advanced [show]


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports red clothing, slightly heavier than average wear. His auburn hair is kept up in a ponytail inside a deerstalker hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Ozyman embodies much of what other species detest in the Halflings. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Ozyman and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Ozyman Brightmoon, Male Halfling Warrior 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)7 (-2) 17 (+3)15 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Full Plate. 1 Full Plate.


Social Check DCs


Anselm Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Debt. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Anselm Amakiir, Male Half-Elf Barbarian 2
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Ovina Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" northern woman, she prefers to wear brown clothing when she does not wear armor. She sports a flattop hair cut. Her green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing herself, she comes off as nervous. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She got into the Mortician business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She then took over the family business and is one of the better Mortician for hire.

Motivation: To protect her home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Rich, Guardian. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Ovina Steelfist, Female Dwarf Sorcerer 12
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 70 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1000 gp. Black velvet mask with numerous citrines (150 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver ewer (50 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Gerard Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Gerard Shupe, Male Half-Elf Barbarian 6
Medium (5'5") Half-Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Myev Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is cut short. Her blue eyes dart from person to person to random spaces in the air.

Personality: She will rave to anyone who will listen. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a mechanic, and taught her how to fix just about anything. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence. Flaws: Insane. Bonds: Rich. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Myev Atterton, Female Half-Orc Expert 13
Medium (5'7") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 24 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)11 (+0) 10 (+0)3 (-4)
Skills Persuasion +0, Stealth +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Solid gold idol (400 gp).


Social Check DCs


Nija Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. Her purple hair is knotted and matted. Her silver unseeing eyes seem to look past you.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the east. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Disease, Cynical. Bonds: Nature, Immigrant, Criminal record. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Nija Lithe, Female Tiefling Warrior 6
Medium (6'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 9 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Goblin, Auran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Dariff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. With bright chestnut hair. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Dariff grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business.

Ideals: Entrepeneur. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Dariff Lutgehr, Female Dwarf Paladin 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)15 (+2) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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