Tûmûg Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear white pants and tee shirts. His black hair is matted, messy, and big. He has several tiny amber earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Born to a pair of adventurers, Tûmûg grew up listening to his mother's many stories. His martial abilities were realized during a raid on his village. He then took over the family business and is one of the better Cook for hire.
Motivation: Money/treasure; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Cook
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Auran, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 800 gp. Zircon (40 gp). Pink pearl (60 gp). Violet garnet (900 gp). Sardonyx (40 gp).
Roge Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts, and he perpetually has his hand crossbow ready. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant violet.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Dilettante mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy, Impulsive, Disease. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
Duvamil Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered axe and tarnished kukri as well. With wild auburn hair. Her eyes, though not visible through her cowl, are gray.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Map Maker soon after.
Motivation: She feels the way she acts is they only way to get by in the world; and she is content
Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Poor, Job. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 900 gp. Silver comb with moonstones (700 gp). Old masterpiece painting (1100 gp). Old masterpiece painting (1100 gp). Brass mug with jade inlays (400 gp).
Spear Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His cinnamon fur is heavily combed to the right. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted druidic powers by his dying sister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 280 pp. A roughly beaten golden orb (40 gp). Jeweled anklet (4000 gp). Gold and topaz bottle stopper cork (1800 gp).
Guy Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Unemployed uniform. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his amber eyes.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Just what you see.
Azaki Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a yellow coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His hair is long and brown with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His eyes are likewise hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and he is content
Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Immigrant, In love. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Golden pearl (120 gp). Lapis lazuli (12 gp).
Darrow Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white top hat and white clothes. His chestnut hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Darrow was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Adventurer, Religious. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!