Raam Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is slicked back into a classic pompadour. His eyes are silver and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Raam and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Nuraval Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple grey robe with black stripes complete with hood, and is pretty ugly. He has a long golden beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Ugly, Lazy. Bonds: Religious, Mentor. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Randal Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His eyes are a pleasant brown.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Sage business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Sage.
Motivation: Tiefling compassion; and many goblins want him driven away
Flaws: Racist. Bonds: Job, Nature, Enemies. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 9 (-1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
Possessions: 40000 cp. Azurite (14 gp).
Wrenn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He dresses in blue turtlenecks beneath a brown coat with blue slacks. He sports a flattop hair cut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born several months after his father was called into army service. A few years later when the west was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Optimist. Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Gnome, Sylvan, Ignan, Draconic
Attacks Melee +0 / 3d6-4, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. Black pearl (500 gp).
Gunter Marleigh, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He wears his silver hair down. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of eastern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Slave, Immigrant. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Chalcedony (50 gp). 3 Thunderstones.
Spring Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered ceremonial dagger and tarnished sai as well. He has gray fur. His eyes are a pleasant green.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Disciplined, Logical. Bonds: Attractive, Adventurer. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Kyle Hampton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a hand crossbow. His long red hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.
History: He comes from a rich northern family. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better village for his children.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 700 gp. Malachite (16 gp). Blue quartz (16 gp). Tiger eye turquoise (16 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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