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NPC Generator

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Advanced [show]


Vezera Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a worn and beaten armor. Her rusty crest is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She speaks before she thinks and is too direct. Vezera is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Vezera lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She hasn't been sleeping well lately.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Insomniac, Impulsive. Bonds: Poor, Family. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Vezera Ghaallixirn, Female Dragonborn Aristocrat 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Lidda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears white leather gloves, a white jacket, and tight pants. Her long red hair reaches down to her waist. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is extraordinarily eccentric. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of a Knight, who enjoyed hunting, Lidda was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane, Shy. Bonds: Nature. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Lidda Wildheart, Female Halfling Barbarian 5
Small (2'8") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 62 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Eridred Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this northern woman has a large grey mantle and cape that has been intricately interwoven into her yellow robe. Her brown hair is singed and shortened. Her eyes are a pleasant hazel.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her mother. Her psionic abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Fighting. Flaws: Ugly, Shy. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Eridred Daerdahk, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 12 (+1)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 180 gp. Peridot (40 gp). Rhodochrosite (10 gp).


Social Check DCs


Pearl Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her golden hair. Her brown eyes are passionate and lively.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to raise her children well; and she uses money and sex appeal to get what she needs

Bonds: Rich, Slave, Attractive, Enemies, Family. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Pearl Appleblossom, Female Halfling Rogue 7
Small (3'0") Halfling, Neutral Good (CR 7)
Armor Class 16
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +3, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +8 / 2d8+5, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and black. His eyes are blue and beady.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: He was raised in a island tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Logical, Impeccable. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Chay Thistletop, Male Halfling Sorcerer 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 40000 cp.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears a tight fitting white shirt and pants, and his gloved hand is found clutching a scimitar. He wears his black hair down. He has gray eyes and a white hat with a tan feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Impeccable, Artistic. Bonds: Religious, Immigrant, Enemies. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Ozyman Warmwater, Male Halfling Warlock 15
Small (3'4") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 31 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)11 (+0) 15 (+2)18 (+4)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 7000 gp. Fire opal pendant on a fine gold chain (900 gp). Black velvet mask with numerous citrines (80 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (1700 gp). Fire opal pendant on a fine gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Jeweled electrum ring (8000 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Lance Abram, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He keeps his red hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Lance studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Lance Abram, Male Human Commoner 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Religion +3, Stealth +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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