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Advanced [show]


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light grey in addition to tight pants. His silver hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Performer, but he got bored and became a Merchant. He has achieved small success as a Merchant.

Motivation: Wants to open a new tavern.

Flaws: Addict, Hedonist, Disease. Bonds: Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Ramsey, Male Human Druid 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 9 (-1)18 (+4)
Skills Performance +6, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Werydd Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her silver hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and to prove her worth to the world

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Attractive, Job. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Werydd Trueblood, Female Dwarf Druid 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 67 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 pp. An abacus with copper, silver and gold markers (170 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (700 gp). A delicate brass dragon egg (20 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Dalaba Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with deerstalker hat. Her hair, while still mostly black, has prominent grey streaks. Her brown eyes lackadaisically let the world flow into them.

Personality: Dalaba is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She loathes her own lifestyle; and marry her brother to traveling adventurers

Ideals: Extrovert, Fighting. Flaws: Disease, Depressed. Bonds: Family. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Dalaba Beren, Female Gnome Sorcerer 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 300 gp. Red-brown spinel (160 gp). Pink pearl (160 gp). Red-brown spinel (160 gp). Eye agate (8 gp). 1 Minor magic item.


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in red turtlenecks beneath a green coat with black slacks. He wears his auburn hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Purban enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miller father left him crippled. Some 4 years later his spouse died after the birth of his son. Heartbroken, Purban never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Antagonistic, Hedonist, Disease. Bonds: In love. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Purban Sunmeadow, Male Halfling Commoner 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. Fire opal (1000 gp). Eye agate (12 gp).


Social Check DCs


Callie Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is white and curly. Her ears are large.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Callie was raised in a hard working conservative environment. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She desires power and/or immortality; and to be a bounty hunter again

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Callie Hilltopple, Female Halfling Warrior 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'5" and is generally shirtless and showing off her tattooed chest. Her left leg appears badly burned and disfigured. Her beige fur is matted, messy, and big. Her eyes are green and beady.

Personality: Calm and collected, she is a well trained Gardener. Her job bores her to no end. She has decided to make it more interesting.

History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Shepherd, but she was a colossal failure. She has achieved small success as a Gardener.

Motivation: A rival would like her out of the picture; and seeks redemption

Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Mentor. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Trail In the Wind, Female Tabaxi Sorcerer 4
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Beloril Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miner does. He is bristling with hidden weapons, mostly morningstars and shortbows. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beloril took refuge in the old dungeon and found the beat up morningstar and armor he uses now. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Logical. Bonds: Job, Criminal record, Poor, Nature. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Beloril Rubyeye, Male Dwarf Monk 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 48 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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