Mugrunden Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. He wears his gold crest down. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Mugrunden lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Ideals: Fighting. Flaws: Forgetful. Bonds: Job, Family. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a long auburn beard, and similarly colored long hair. He has brown eyes and a grey hat with a blue feather.
Personality: He dislikes all the random violence that takes place in the east. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.
Motivation: Marry his sister to traveling adventurers; and to find somewhere to settle down
Ideals: Pacifist. Flaws: Hedonist, Mundane. Bonds: Job, Family. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 700 sp. 4 Holy water.
Nim Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tan top hat and tan clothes. He keeps his red hair in a pixie cut. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nim is combative with any and all who dare try his patience in the slightest.
History: He was raised in a plains tribe. He was an athlete and attended two major summer competitions. He never won. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Guardian, Nature, Religious. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Aquamarine (800 gp). Alexandrite (800 gp).
Olivia Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. She is bald on top and has large chestnut tufts of hair around her ears. Her blue eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Secretive. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 55 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murgen Preston, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. She is bald on top and has large auburn tufts of hair around her ears. Her gray eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her mother. Like her mother and her sister before her, after school she went straight into learning to become a Animal Trainer. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp.
Olunt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. His silver hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).
Abalaba Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is typically in her Ruler uniform. She has a long white ponytail with little hanging trinkets. Her amber eyes peer out from beneath her broad tan hat.
Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.
History: She was born several months after her father was called into army service. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and she wants nothing more than to rejoin the army
Flaws: Addict, PTSD. Bonds: Job, Immigrant, Military. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Moss agate (7 gp). Rhodochrosite (7 gp).
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