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NPC Generator

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Advanced [show]


Shivering Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a tight fitting brown shirt and pants. His left hand appears badly burned and disfigured. He has done his best to style his white fur to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Shivering Of Snakes, Male Tabaxi Expert 4
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Heavy wooden shield. 1 Breastplate.


Social Check DCs


Greeba Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her long brown hair is drawn into a two foot long braid. Her green eyes dart from person to person.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Flattery will make her almost putty in your hands.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Greeba took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Doesn't want to be a Engraver and was forced into it by her family; and she's looking for her big break

Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Greeba Ainsworth, Female Half-Orc Expert 4
Medium (6'0") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Maynild Anderton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy white hair. Her ears are large.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Dilettante business at a young age. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Maynild Anderton, Female Human Wizard 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3000 sp. Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Raiann Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is well dressed, constantly wearing a green suit, brown shirt, and black tie. Her whole body is exceptionally muscular. Her bronze crest is matted, messy, and big. She has gleaming, smiling red eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: She's looking for her big break; and obtaining odd cultural tiefling artifacts is her passion

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Raiann Vangdondalor, Female Dragonborn Adept 8
Medium (6'2") Dragonborn, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Religion +4, Stealth +7
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 200 gp. Tourmaline (60 gp). Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.

Personality: Fonkin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: Fonkin was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Family, Adventurer. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Fonkin Murnig, Male Gnome Druid 14
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 31 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Black pearl (500 gp). Hematite (14 gp). Aquamarine (500 gp). Amethyst (50 gp). Deep blue spinel (500 gp). Bloodstone (20 gp). Azurite (14 gp). Aquamarine (500 gp). Coral (50 gp). Blue sapphire (400 gp). Black star sapphire (400 gp). Brown-green garnet (50 gp). Star ruby (400 gp). 1 Medium magic item.


Social Check DCs


Rimmon Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Rimmon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Dilettante, Rimmon learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: An old rival family wants him found.

Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Rimmon Rumor, Male Tiefling Ranger 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)6 (-2) 16 (+3)13 (+1)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp. Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Hupe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear white clothing when he does not wear armor. His hair is golden and very short. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Adventurer, Nature, Rich. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Hupe Greenleaf, Male Halfling Druid 11
Small (3'1") Halfling, True Neutral (CR 11)
Armor Class 12
Hit Points 40 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +0 / 3d8-4, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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