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Two Llamas Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His black fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Gnomish culture. A true patriot, Two Llamas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Beggar, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Two Llamas took refuge in the ruined castle and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Racist, Insane. Bonds: Poor, Military, Nature, Adventurer. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Two Llamas Grass, Male Tabaxi Aristocrat 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills History +1, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Peridot (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trynnicus Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears just a green suit. He sports a flattop crest cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Sold as a small child to a necromancer, Trynnicus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor, Enemies. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Trynnicus Linxakasendalor, Male Dragonborn Warrior 10
Medium (6'1") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills History +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 2300 gp.


Social Check DCs


Anselm Bradly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears grey leather gloves, a grey jacket, and tight pants. He is tall, broad shouldered and powerfully built. His hair is black and very short. His eyes are likewise hazel. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker. Flaws: Emotional, PTSD. Bonds: Attractive, Nature. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Anselm Bradly, Male Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Hugh Bristol, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear grey clothing when he does not wear armor. His hair is golden and curly. This violet eyed easterner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and find a way to reverse the transformation of his sister

Ideals: Joker, Artistic. Bonds: Criminal record, Family. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Hugh Bristol, Male Human Expert 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp. Pink pearl (80 gp).


Social Check DCs


Barbena Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a whip. Her black hair is styled in orderly dreadlocks. She has gleaming, smiling amber eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is able to make almost anything out of random pieces of junk.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To pay off her debts; and her religion dominates her actions

Ideals: Gifted. Bonds: Rich, Religious, Nature, Adventurer, Debt. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Barbena Bofdann, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Nikki TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'2" and wears a red deerstalker hat and red clothes. Her blonde hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Nikki was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Addict. Bonds: Adventurer, Poor, Religious. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Nikki TellPenny, Female Halfling Ranger 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)16 (+3) 10 (+0)18 (+4)
Skills History +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Ahvain Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, and his gloved hand is found clutching a sickle. His small hat is riddled with cuts and holes. He has a dull look in his hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He would rather hide behind his crafts than deal with other people.

History: Born to a Miner, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Ahvain Teinithra, Male Elf Aristocrat 11
Medium (4'10") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 40 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 7 (-2)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 9
Languages Common, Elven, Draconic, Auran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 800 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item.


Social Check DCs

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