Nagrette York, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears bulky black painted plate armor, and sports empty pouches on her belt. Her brown hair is long and unkept. Her eyes are a pleasant brown.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is an amazing painter.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her necromantic abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent father
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Family. Occupation: Butcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp.
Antrara Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears many layers of old clothing at all times. Her crest is short and bronze. Her red eyes lackadaisically let the world flow into them.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Antrara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Mentor, Enemies. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 5000 sp. Red garnet (150 gp). Red garnet (150 gp). Violet garnet (800 gp).
Jaxi Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fancy black dress. She has styled her silver crest well, parting it to the left. Her red eyes dart from person to person to random spaces in the air.
Personality: She is business-like. She takes instructions and follows them to the letter. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her father out around the business and became quite the natural. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She wants to get laid; and balancing her hectic life and new masseuse responsibilities is difficult
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 9
Hit Points 69 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicor Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Nicor was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered singing. He now spends his time doing works of charity.
Motivation: To get a good night's sleep.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp.
Theodoric Kent, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, brown cloak. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the north. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Shy. Bonds: Poor, Immigrant, Enemies, Nature, Job. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp.
Zepar Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy black hair. He has black eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Fighting, Optimist. Bonds: Immigrant, Nature, Job. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 9000 sp. 1 Minor magic item.
Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear brown clothing when she does not wear armor. Her white fur has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is frequently practicing swordplay.
History: Tree was born the youngest of three triplets. Her father was a mechanic, and taught her how to fix just about anything. She has since lost track of the people in her past.
Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion
Ideals: Impeccable, Persistence. Bonds: Attractive, Military, Family. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!