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NPC Generator

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Advanced [show]


Quick In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mason does. He is portly but not overly obese. His lavender fur is heavily combed to the right. His yellow unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Mason business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has achieved small success as a Mason.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Quick In Woods, Male Tabaxi Fighter 3
Medium (6'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Chain shirt.


Social Check DCs


Lone Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a pastel vest and prefers violet and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her top hat is riddled with cuts and holes. Her ears are large.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She got into the Adventurer business at a young age. Her arcane abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Religious, Job. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Lone Mist, Female Tabaxi Adept 5
Medium (5'8") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 14 (+2)7 (-2)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp. Black star sapphire (600 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ilde Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She tends to wear a large brown jacket. She has a hunchback. Her head has been shaved. Her eyes are likewise brown.

Personality: She is almost excessively polite to everyone, even when angry. She has a small toy that she constantly fidgets with.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Engraver work with an outfit from a few towns over. Engraver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Engraver soon after.

Motivation: Wants to raise her children well; and further expansion of business

Flaws: Ugly, Shy, Addict, Mundane. Bonds: Job, Family. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Ilde Daerdahk, Female Dwarf Expert 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 40 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Performance +3, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Gold music box (1000 gp). Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Shy, Disease, Fearful. Bonds: Religious. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Thervan Elsing, Male Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)18 (+4) 13 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnoll, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp.


Social Check DCs


Efferil Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is heavily combed to the right. His fierce hazel eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.

History: Efferil hails from a village terrorized by dire rats. In his 14th year, his parents were killed by a dire rats raid, leaving Efferil alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.

Motivation: Many dire rats want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Shy, Lazy. Bonds: Enemies, Religious. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Efferil Morris, Male Half-Elf Ranger 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp.


Social Check DCs


Sarai TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears a white shirt with thin green vertical stripes and yellow pants, she is not a threatening figure. She wears her hair in dreadlocks. Her eyes are a pleasant amber.

Personality: Prone to second guessing herself, she comes off as nervous. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the south to a Slave Trader, Sarai learned a great deal about her mother's area of expertise. A gifted student she started as a Hunter, but she got bored and became a Slave Trader. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Further expansion of business; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Job, In love. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Sarai TellPenny, Female Halfling Bard 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Gilbert Royal, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gilbert hails from a village terrorized by brigands. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Regain custody of his son; and to clean up the streets

Ideals: Philantrophist, Gifted. Bonds: Family, Enemies, Guardian. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Gilbert Royal, Male Human Fighter 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)7 (-2) 17 (+3)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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