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NPC Generator

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Advanced [show]


Marastyr Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has slicked back golden hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Overbrimming with self-confidence, Marastyr isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is obsessed with a lost civilization.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Attractive, Adventurer, Slave. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Marastyr Ironfist, Female Dwarf Expert 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 6 (-2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aelar Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aelar wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Lazy. Bonds: Religious, Mentor. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Aelar Sylvaranth, Male Elf Aristocrat 7
Medium (4'10") Elf, True Neutral (CR 7)
Armor Class 14
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Auran
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 800 gp. Moonstone (60 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Clapham, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. Her black hair is long and unkept. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. She uses divination through singing.

History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Oriel Clapham, Female Human Rogue 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 16 (+3)17 (+3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 210 pp. Sard (50 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Shepherd. His white fur is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Cask Running, Male Tabaxi Druid 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)10 (+0) 11 (+0)9 (-1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Coral (150 gp). Blue sapphire (800 gp). Freshwater pearl (16 gp).


Social Check DCs


Marastyr Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears skinny pants and wears a grey and violet robe with the hood down. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She has a small toy that she constantly fidgets with.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Slave. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Marastyr Broodfist, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 190 gp. Pink pearl (50 gp). Obsidian (13 gp). Violet garnet (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Gennal Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His auburn hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gennal hails from a village terrorized by illithids. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many illithids want him driven away.

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Gennal Yaeldrin, Male Elf Paladin 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 4 (-3)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Alchemist’s fire. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long violet pants that bunch up around his shoes. He has done his best to style his brown fur to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Sun will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Banker.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Extrovert, Gifted. Flaws: Addict, Fearful. Bonds: Job, Family. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Sun In Woods, Male Tabaxi Ranger 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Auran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3 Thunderstones.


Social Check DCs

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