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NPC Generator

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Advanced [show]


Bharash Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His silver crest has been sun bleached extensively. His gold eyes peer out from beneath his Stetson green hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Bharash Bhenkumbyrznaax, Male Dragonborn Cleric 3
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 700 sp.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He wears a Stetson hat to cover his moderate length red hair. His eyes are amber and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Bonds: Attractive, Family, Poor, Job. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Fonkin Pingun, Male Gnome Warrior 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Jebeddo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: Born to a Laborer, his mother struggled to pay the bills. A gifted student he started as a Laborer, but he got bored and became a Barber. Recently the stress of being a Barber has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Job, Poor. Occupation: Barber

Voice: Raspy

Attributes [hide]

Jebeddo Ningel, Male Gnome Druid 13
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 122 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 7 (-2)13 (+1)
Skills Religion +6
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Star ruby (1600 gp). Rock crystal (20 gp). Alexandrite (1600 gp). Rhodochrosite (11 gp). Lapis lazuli (11 gp). Sardonyx (20 gp). Chalcedony (20 gp). Chalcedony (20 gp). Moonstone (20 gp). White opal (1600 gp). Violet garnet (1600 gp). 1 Minor magic item.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Crown-heir uniform. He keeps his long red hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Painter, who enjoyed hunting, Trym was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Crown-heir job and began his own company from there.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.

Flaws: Shy. Bonds: Job, Immigrant, Rich, Nature. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Trym Kelsey, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 44000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Pelaios Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple green robe with grey stripes complete with hood, and a wedding ring on his right hand. He wears a feathered hat to hide his balding. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Herbalist, but he was a colossal failure. He then took over the family business and is one of the better Server for hire.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and he is content

Ideals: Artistic. Flaws: Mundane, Disease. Bonds: In love, Job. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Pelaios Dodge, Male Tiefling Fighter 12
Medium (6'7") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 116 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)13 (+1) 12 (+1)18 (+4)
Skills Persuasion +8, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 2000 gp. Gold music box (4000 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (500 gp). Jeweled gold crown (7000 gp).


Social Check DCs


Astar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and he perpetually has his club ready. His hair, while still mostly purple, has prominent grey streaks. He has silver eyes and a green hat with a black feather.

Personality: This man loves music and to teach people music more than just about anything. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Artistic, Professionalism. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Astar Entropy, Male Tiefling Sorcerer 7
Medium (6'1") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 200 gp.


Social Check DCs


Anselm Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized jet on his right hand. He has a long auburn beard with little hanging trinkets. His skin is flawless and his green eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Flaws: Mundane, Impulsive, Disease, Racist. Bonds: Rich, Attractive. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Kane, Male Half-Elf Monk 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)6 (-2)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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