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NPC Generator

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Advanced [show]


Mugrunden Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears light armors faded through time and improper care. His scarlet crest is lengthy and is close to two feet long. His red eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mugrunden was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and money/treasure

Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Mugrunden Shestendeliath, Male Dragonborn Barbarian 7
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 9
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1

Possessions: 1200 gp.


Social Check DCs


Irann Gyula, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She has several tiny amber earrings on each ear.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She comes from a rich northern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Irann Gyula, Female Half-Elf Ranger 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Huru Soames, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black cloak and cross-gartered violet stockings. Her golden hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: Huru is depressed about a lot of things. She tends to be a nihilist. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Huru took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She feels threatened by others; and she loathes her own lifestyle

Ideals: Gifted, Logical. Flaws: Depressed, Shy, Fearful. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Huru Soames, Female Half-Orc Warlock 4
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)6 (-2) 12 (+1)12 (+1)
Skills History +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 sp. Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Semyaza Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'3" and dresses well, wearing green shirts, loose pants, and blazers most of the time. Her right leg appears badly burned and disfigured. Her dark red hair is slicked back into a classic pompadour. She has gold eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She is an amazing painter.

History: Born to a pair of adventurers, Semyaza grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to reunite with her old friends

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Semyaza Joy, Female Tiefling Warlock 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Giant, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nim Aloro, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his hand crossbow always slung over his shoulder, and he perpetually has his hand crossbow ready. His red hair is singed and shortened. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Nim Aloro, Male Elf Aristocrat 7
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 3000 sp. Blue quartz (6 gp). Aquamarine (900 gp). Obsidian (6 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears pastel cloth garments or leather armor. He wears a small hat to hide his balding. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Emerald studied abroad. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Seeks redemption; and seeks redemption

Ideals: Disciplined, Professionalism, Gifted. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Emerald In the Wind, Male Tabaxi Ranger 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 14
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 90 gp.


Social Check DCs


Sindri Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sindri was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Philantrophist. Bonds: Family, Poor, Enemies. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Sindri Quillsharpener, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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