Roondar Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tan leather gloves, a tan jacket, and tight pants. His long white hair reaches down to his waist. His eyes are likewise green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Roondar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 120 gp.
Marastyr Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and sports brown clothing, slightly heavier than average wear. Her blonde hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has always had a great fascination with Elven culture. She is obsessed with finding treasure.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her father and her sister before her, after school she went straight into learning to become a Sailor. She has dedicated herself to building a better trade route.
Motivation: To be a Assassin again; and elven compassion
Flaws: Insane, Racist. Bonds: Adventurer, Slave, Job. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 91 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. Black star sapphire (800 gp). Blue quartz (9 gp). Amber (90 gp). Obsidian (9 gp).
Modean Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dark leathers with embroidery. His hair is red and curly. His eyes are likewise gold. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Bricklayer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 80 pp. Silver pearl (150 gp).
Sumnes Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of bows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is golden and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Sumnes enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Sumnes was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Miner.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Daar Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Assassin. She has moderate length copper crest. Her thin eyebrows rest above her beady gold eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Daar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Assassin soon after.
Motivation: She seems to be bored by most things; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Mundane, Insane. Bonds: Military, Job. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Large well-done wool tapestry (100 gp).
Traulam Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses in blue turtlenecks beneath a pastel coat with brown slacks. She has wavy red hair. Her face is scarred and worn.
Personality: Cocky and sure of herself, she believes she is the best Farmer born in the past three hundred years. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was always a brilliant, if unscrupulous mind. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business.
Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 11)
Armor Class 9
Hit Points 39 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 270 pp. Onyx (40 gp). 1 Minor magic item.
Duvamil Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a tan suit. Her white hair has been sun bleached extensively. She wears an eyepatch.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Duvamil is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Duvamil took refuge in the old dungeon and found the beat up bow and armor she uses now. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their son. She worked as a Knight, and she later adopted a second son.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 28000 cp.
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