Williamina Kelsey, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She likes to wear brown tank tops with violet skirt. Her whole body is exceptionally muscular. She has wavy brown hair. She has blue eyes and a brown hat with a violet feather.
Personality: She will rave to anyone who will listen. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Ploughman, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert. Flaws: Insane, Disease. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 39 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1800 gp. Azurite (4 gp). Bloodstone (70 gp). Freshwater pearl (4 gp). Aquamarine (1000 gp).
Joan Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She is tall, broad shouldered and powerfully built. Her silver hair is cut short with large spiked bangs in the front. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She acts crazy and hedonistic. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.
History: She was raised in a mountains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has achieved small success as a Fortune-teller.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 800 sp. 8 Acid flasks.
Shadow In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His lavender fur is kept up in a ponytail inside a broad hat. His hazel eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy; and his religion dominates his actions
Flaws: Antagonistic, Shy, Addict. Bonds: Religious, Rich. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 6000 sp. A roughly beaten golden orb (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Solid gold idol (200 gp). Jeweled gold crown (5000 gp). Jeweled gold crown (5000 gp). Brass mug with jade inlays (600 gp).
Alice Clapham, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a fancy brown dress. She wears her white hair up in a very large beehive style do. Her eyes are brown.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Alice lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has since lost track of the people in her past.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and regain custody of her daughter
Flaws: Fearful. Bonds: Attractive, Guardian, Family, Adventurer. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Wiggens Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He has wavy brown hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Ideals: Joker. Flaws: Ugly, Insomniac, Mundane. Bonds: Rich. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Bullseye lantern.
Eiravel Aloro, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left leg appears badly burned and disfigured. His hair is brown and curly. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Falkrunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western woman, she is renowned for her bright grey dresses and hats. Her tied-back hair is black. Her fair skin shows little sign of her aristocratic breeding.
Personality: Falkrunn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born several months after her mother was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She has set out to sabotage the competition.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Military, Job, Guardian. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. 1 Masterwork Common Melee.
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