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NPC Generator

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Advanced [show]


Dadalan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. His brass crest is smooth and relatively long. His half smiles and gold eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them

History: Dadalan hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He's looking for his big break.

Flaws: Emotional, Shy. Bonds: Attractive, Enemies, Adventurer. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Dadalan Akambherylliax, Male Dragonborn Cleric 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp.


Social Check DCs


Therai Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered warhammer and tarnished hand crossbow as well. His black hair is heavily combed to the right. His red eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Navigator business at a young age. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Navigator.

Motivation: A need for knowledge about a nearby landmark; and to be a glassblower again

Ideals: Fighting. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Therai Bedlam, Male Tiefling Barbarian 2
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 190 gp.


Social Check DCs


Snagog Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a black and white robe with the hood down. His hair is silver and very short. His gray unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Criminal record, Poor. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Snagog Asheton, Male Half-Orc Warrior 3
Medium (6'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)7 (-2) 5 (-3)16 (+3)
Skills Deception +5, Insight -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Tree In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'1". She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her shortbow, and her gloved hand is found clutching a shortbow. Her beige fur is lengthy. She has several tiny aquamarine earrings on each ear.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To prove her worth to the world; and she is greedy

Flaws: Terse, Racist, Impulsive. Bonds: Rich. Occupation: Merchant

Voice: French accent

Attributes [hide]

Tree In the Wind, Female Tabaxi Fighter 6
Medium (5'1") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp.


Social Check DCs


Mary Riley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her bow. Her feathered hat is riddled with cuts and holes. This gray eyed southerner is not easily forgotten.

Personality: She snorts whenever she laughs or is feeling confident. She invites people to come help in her community garden.

History: Born in the south to a Fortune-teller, Mary learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Mary was left her mother's suit of armor and trained in its use and care. She has worked as a Fortune-teller like her mother before her.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Mary Riley, Female Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Rosamund Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a yellow vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her hair is long and golden with streaks of silver, and is pulled back with small yellow clips. Her gray eyes are passionate and lively.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Rosamund was born in the south. At a young age she loved to build and create. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and marry her sister to traveling adventurers

Ideals: Logical, Persistence. Bonds: Family. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Rosamund Fahrend, Female Half-Elf Aristocrat 3
Medium (5'4") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Religion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. His chestnut hair is still thick. His gray eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Kelter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kelter's father didn't care for him much, and the feeling was mutual. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Insomniac, Forgetful, Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Kelter Deephollow, Male Halfling Warlock 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 88 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Performance +7, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 7000 gp. Obsidian (4 gp). Deep blue spinel (600 gp). Brown diamond (7000 gp). Red spinel (60 gp). Onyx (80 gp). Golden yellow topaz (600 gp). Smoky quartz (80 gp). Hematite (4 gp). Tourmaline (60 gp). Chrysoprase (80 gp). Emerald (800 gp).


Social Check DCs

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