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NPC Generator

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Advanced [show]


Tenena Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She wears bulky tan painted plate armor, and her gloved hand is found clutching a scythe. Her hair is greying and her face has many wrinkles. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: Tenena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. The war was a terrible time for her, and Tenena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born blind and as such lacked many opportunities for work. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Tenena Miggledy, Female Gnome Expert 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Verna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears red painted combat armor at almost all times. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a clover on it. Her red hair is cut jaggedly and amateurishly. Her ears are large.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Verna is combative with any and all who dare try her patience in the slightest.

History: Born to a Carpenter, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for her; and to unite with her brother

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Verna Fastfoot, Female Halfling Barbarian 4
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 46 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roge Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. His skin is fair and his fingers are delicate and long. With a patchy auburn beard and wild auburn hair. His blue eyes peer out from beneath his top red hat.

Personality: Aggressive, abrasive, and angry, Roge embodies much of what other species detest in the Halflings. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. He worked as a nervous Beggar and found it very stressful. He became a Beggar soon after.

Motivation: Wishes to resurrect an old love; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, In love. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Roge Elderberry, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Barendd Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear grey clothing when he does not wear armor. His moppish silver hair is in a traditional bowl cut. He has brown eyes and a grey hat with a black feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Barendd and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Barendd Silveraxe, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)11 (+0) 12 (+1)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp. 1 Superior lock.


Social Check DCs


Robert Thorton, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man is generally well dressed albeit a few years behind the times. His hair is long and red with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. This amber eyed easterner is not easily forgotten.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Attractive, Adventurer. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Thorton, Male Half-Elf Druid 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Athletics +3, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a grey armored body suit, with a simple white line shooting up and back down. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Shoemaker, Guy learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Colton, Male Human Commoner 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Az-Adar Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Az-Adar and his spouse have recently divorced.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Family, Rich. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Az-Adar Whitby, Male Half-Orc Monk 12
Medium (6'6") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs

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