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NPC Generator

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Advanced [show]


Leaf On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She has a slight overbite and is overall scrawny. Her red fur is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gifted from a young age, Leaf studied abroad. She worked as a nervous Adventurer and found it very stressful. She inherited the family business which she has now maintained for 15 years.

Motivation: To be a Merchant again; and to reunite with her absent mother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Leaf On the Mountaintop, Female Tabaxi Rogue 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Panana Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is knotted and matted. Her eyes are green and she is always smoking a pipe.

Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Panana was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Panana reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Flaws: Shy. Bonds: Adventurer, Job, Poor, Military. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Panana Garrick, Female Gnome Wizard 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Kiirith Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His brass crest has been sun bleached extensively. His gold eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He became a Junk Dealer soon after.

Motivation: To be a Barrister again; and several ex partners dislike his way of doing things and want revenge

Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Kiirith Turnuroth, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lezre Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her golden hair is lengthy. Her ears are large.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Lezre Bentham, Female Half-Orc Ranger 14
Medium (5'0") Half-Orc, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 105 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)12 (+1) 15 (+2)3 (-4)
Skills Acrobatics +5, Athletics +9
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: Blue quartz (7 gp). Peridot (20 gp).


Social Check DCs


Moon Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized ruby on his left hand. His fur is short and cinnamon. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to share knowledge with the world

Ideals: Logical, Fighting. Bonds: Attractive, Rich, Enemies. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Moon Of Shadows, Male Tabaxi Druid 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 200 sp. 1 Darkwood Buckler.


Social Check DCs


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a pastel vest and prefers yellow and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her orange fur is thinning but still full. Her eyes are likewise green.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Around other people she will do her best to conceal her emotions and appear jolly.

History: Great was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Great was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Poor, Military, Job. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Great Grass, Female Tabaxi Rogue 11
Medium (6'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 14
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 3200 gp. An abacus with copper, silver and gold markers (140 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Silver comb with moonstones (700 gp). A small bag of saffron. (100 gp).


Social Check DCs


Margery Home, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady green eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Margery was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Interpreter. She struck the Interpreter job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Margery Home, Female Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs

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