Roland Chatham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.
History: Roland hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and many illithids want him driven away
Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Rich, Attractive, Enemies. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 20 gp.
Ruloth Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her rusty crest in a flapper bob. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She works hard and plays hard.
History: The child of southern immigrants she idolized her mother. She made a point of taking high paying jobs and getting most of it up front. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: She has passion for adventuring and risk.
Flaws: Hedonist. Bonds: Adventurer, Immigrant, Attractive, Job. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Black pearl (1500 gp). Deep blue spinel (1500 gp). Amethyst (110 gp).
Williamina Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. Her head has been shaved. Her blue unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the east. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of illithids.
Flaws: Ugly, Disease, Addict. Bonds: In love, Immigrant. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 59 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 400 gp. Jasper (30 gp). Malachite (6 gp). Rich purple corundum (1400 gp). Alexandrite (1300 gp). Onyx (30 gp). Rock crystal (30 gp). Golden yellow topaz (1300 gp). Jasper (30 gp). Zircon (30 gp). Star rose quartz (30 gp). 1 Minor magic item.
Naill Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His red hair is lengthy. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal painting training, and achieved minor success. He left for the east, certain he would find work there.
Motivation: To pay off his debts; and to protect his home
Ideals: Gifted, Artistic. Bonds: Guardian, Immigrant, Debt. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (500 gp). Black pearl (500 gp). Deep blue spinel (500 gp). 1 Minor magic item.
Percival Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Flaws: Ugly, Shy. Bonds: Family, Rich, Military. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Golden pearl (60 gp).
Arara Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern woman dresses in collared shirts and wears a proper scarf over her head. Her silver hair is still thick. Her thin eyebrows rest above her beady brown eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 79 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. Jasper (20 gp). Emerald (700 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp).
Geoffrey Compton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his black hair to look like a famous performer. He has several tiny aquamarine earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Athletic. Flaws: Shy, Ugly. Bonds: Rich. Occupation: Courier
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!