Avelina Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears bulky violet painted plate armor. Her red hair is well kept. This blue eyed southerner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Avelina was born in the south. At a young age she loved to build and create. Her childhood dream was to be a Sculptor, but she was a colossal failure. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.
Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 5 (-3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Bulzo Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of shortspears on his belt, each one with a sapphire on the hilt. His hair is cut close to his head. This green eyed southerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a wizard, Bulzo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Bulzo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bulzo's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 59 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Old masterpiece painting (1300 gp). Jeweled electrum ring (4000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.
Uraim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears tattered old clothes. His clothes are grease stained in places. He has styled his brown hair well, parting it to the right. His eyes are green and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3000 cp.
Koeth Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His hair is brown and very short. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Koeth and his spouse have recently divorced.
Motivation: Retire the richest man in the north; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 10000 cp. 1 Minor magic item.
Vanuath Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple violet robe with black stripes complete with hood. His red hair is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +5
Possessions: 290 gp. 1 Masterwork Musical instrument.
Abad Rage, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears very tight pants and wife beaters, though occasionally he sports a green coat. His brown hair is thinning but still full. His red eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to end his boredom
Flaws: Mundane, Impulsive. Bonds: Poor, Job, Debt. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 70 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 2000 gp.
Fenriz Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair up. His black eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Gifted. Flaws: Forgetful, Mundane. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 70000 cp.
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