Tordrid Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a grey vest and prefers violet and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is long and black with streaks of red, and is pulled back with small grey clips. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She comes from a rich western family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She has a crush on the local Healer; and she has money and likes to spend it
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 350 gp.
Dara Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and tends to wear a large violet jacket. Her moppish chestnut hair is in a traditional bowl cut. Her gray eyes dart from person to person.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a island tribe. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: She wants nothing more than to rejoin the army; and wants to raise her children well
Flaws: Shy. Bonds: Nature, Family, Military. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (120 gp).
Emmeline Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and typically wears violet cloth garments or leather armor. Her right leg appears badly burned and disfigured. Her auburn hair has been sun bleached extensively. Her green eyes peer out from beneath her small violet hat.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with finding treasure.
History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Disciplined, Fighting. Bonds: Adventurer, Immigrant. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 cp.
Heather Smith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears violet cloth garments or leather armor. Her hair is cut close to her head. Her eyes are a pleasant brown.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the north, but her parents moved at a very young age to the east. Heather was born on a far northern desert where she grew up under the tutelage of her mother, an expert Farmer. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels the way she acts is they only way to get by in the world; and she has passion for adventuring and risk
Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 900 gp.
Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large blonde tufts of hair around his ears. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, his parents were killed by a illithids raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 7000 cp.
Sarah Upton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She pushes her goals aggressively. She is also a coward if confronted.
History: Sarah was born in the east. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Fighting, Persistence, Logical. Flaws: Greedy, Fearful. Bonds: Adventurer. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 1100 sp.
Lone Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a brown costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His fur is short and cinnamon. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Hematite (16 gp). Golden yellow topaz (1100 gp). Jasper (30 gp). Jet (40 gp). Rock crystal (30 gp). Amethyst (40 gp).
Shout outs: Stacey, mike richard, HilloDark, Brian Tanner, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
