Pog Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Pog was born in the east. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Justice, Persistence, Gifted. Flaws: Ugly, Shy. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Adelaide Kimberly, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is greying and her face has many wrinkles. Her fierce violet eyes like to dwell on things.
Personality: She has a massive crush on the younger sibling of the Slave Trader who has hired her part-time. Around other people she will do her best to conceal her emotions and appear jolly.
History: When she was but 8 years old her parents immigrated from the east. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelaide took refuge in the ruined castle and found the beat up bow and armor she uses now. She has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire; and to settle down with her crush
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Immigrant, Nature. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears violet trousers with tan and grey striped suspenders. She wears various colorful collared shirts. She sports black long hair. She has blue eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She got into the Dyer business at a young age. Margery liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A deep hatred of giants; and she is wracked by social anxiety
Flaws: Secretive, Fearful. Bonds: Job, Nature, Enemies. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 370 gp. Amethyst (90 gp). Eye agate (14 gp). Brown-green garnet (90 gp).
Nija Anger, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. She wears a Stetson hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is almost excessively polite to everyone, even when angry. Animals are drawn to her, and she is able to talk to them.
History: Nija was born the youngest of three triplets. Her arcane abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Family. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Ombul Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a red cloak and cross-gartered black stockings. He is muscular with a powerful set of arms. His white hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently he has begun working with bootleggers and crooks.
Motivation: To reunite with his absent father.
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.
Norman Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Norman was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist, Logical. Bonds: Attractive, Poor, Religious. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 38 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 gp. Rose (80 gp). Jet (80 gp). Black star sapphire (400 gp). Brown-green garnet (80 gp). Citrine (80 gp). Coral (80 gp). Zircon (80 gp). Azurite (6 gp).
Art Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears pastel cloth garments or leather armor. His black fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Art took refuge in the old dungeon and found the beat up flail and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and he is greedy
Flaws: Ugly, Selfish. Bonds: Has a crush, Rich, Nature. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!