Pelaios Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. His blue hair is smooth and relatively long. His eyes are likewise red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.
History: Pelaios was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Athletic, Passionate. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a brown and black robe with the hood down. He has wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Bertram was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable. Flaws: Insomniac, PTSD. Bonds: Job. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 45 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1700 gp. Deep blue spinel (1400 gp). Blue sapphire (1200 gp). Brown-green garnet (160 gp). Rose (80 gp). Deep blue spinel (1400 gp). Chrysoprase (80 gp). Black pearl (1400 gp). Chrysoprase (80 gp).
Anselm Trollope, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. He tend to wears goggles to shield his eyes.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Anselm was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Slave, Job, Adventurer. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1000 gp. Black pearl (1400 gp). Blue sapphire (900 gp). 1 Minor magic item.
Tricking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His lavender fur is singed and shortened. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has achieved small success as a Miner.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (300 gp).
Maiathah Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A 4'7" eastern woman, she wears a tan collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She wears her chestnut hair up in a very large beehive style do. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by illithids. Maiathah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She's attracted to the PC; and wants her loneliness to end
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1500 sp.
Shamash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He keeps his long rusty crest kept up in a rat tail. His half smiles and gold eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Beggar, his father struggled to pay the bills. He moved out east to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Seeks redemption.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3000 cp.
Elizabeth Kinsley, Female Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern woman prefers to wear flannel. She has a very tight haircut. Her violet eyes are passionate and lively.
Personality: She is irascible and easily irritated. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the south. Over the years she perfected her riding and shooting skills. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she has comitted a past crime that haunts her to this day
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Nature. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 77 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1200 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
