Azaki Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. His blonde hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Carpenter business at a young age. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Pacifist, Gifted. Bonds: Job, Has a crush, Adventurer. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 2200 sp.
Semyaza Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a green and grey robe with the hood down, and carries greataxes. She keeps her brown hair in a flapper bob. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She is a Metallic Dragon in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. Rock crystal (50 gp). Eye agate (9 gp).
Traulam Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has styled her brown hair well, parting it to the left. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great joy in being the best Doctor in town.
History: She was born in the north, but her parents moved at a very young age to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She left for the north, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Bonds: Attractive, Job, Immigrant. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 400 gp.
Olrok Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is generally shirtless and showing off his tattooed chest, marred by chocolates. His long auburn hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Performer profession.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Olrok was left his mother's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A deep hatred of dire rats; and he is unsatisfied with his job
Flaws: Ugly, Disease. Bonds: Job, Military, Criminal record, Enemies. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sindri Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with white stripes complete with hood. He is physically well-built. He wears his chestnut hair down. His brown eyes peer out from beneath his Stetson tan hat.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Mercenary business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Mercenary job and began his own company from there.
Motivation: He would like to get married and retire; and he wants to get laid
Flaws: Insane, Fearful. Bonds: Job, Rich, Has a crush. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Celestial, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 37000 sp. Violet garnet (300 gp). Iolite (20 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
Frouse Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly golden, has prominent grey streaks. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in the south. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He became a Marshal soon after.
Motivation: To settle down with his crush; and he has a crush on the local knight
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp. 1 Half-Plate. 1 Banded mail. 1 Buckler. 1 Half-Plate.
Nimble Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear pastel tank tops with black pants. His yellow fur is matted, messy, and big. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: He was born at the edge of vast mountains. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: To be a Banker again.
Flaws: Ugly, Shy. Bonds: Job, Nature, Rich. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!