Bhevek Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and has a large red mantle and cape that has been intricately interwoven into his grey robe. His golden hair is heavily combed to the right. His eyes, though not visible through his cowl, are violet.
Personality: He is extraordinarily eccentric. He has all his life been fascinated with writing.
History: Bhevek hails from a village terrorized by dire rats. When Bhevek reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Enemies, Military. Occupation: Performer
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40 pp. Chrysoprase (70 gp). 1 Minor magic item.
Curran Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted martial powers by his dying sister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Bonds: Adventurer, Criminal record. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Portia Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her scythe. Her golden hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.
Personality: Portia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: She is a Maurezhi in disguise. She worked as a nervous Apothecary and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Expand her business; and she wants to meet her childhood hero
Ideals: Extrovert, Gifted. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Goblin, Orc
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Brass mug with jade inlays (400 gp).
Eberk Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Miner, Eberk learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has drifted from career to career and currently works as a Miner.
Motivation: An old rival family wants him found; and to be a painter again
Ideals: Disciplined, Logical, Gifted. Bonds: Job, Family. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 82 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. Rhodochrosite (4 gp).
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Interpreter, and is pretty ugly. Her wide-brimmed hat is riddled with cuts and holes. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is skeptical of what others tell her and is slow to trust.
History: Great was born in the south. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Optimist, Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 500 gp. Red-brown spinel (50 gp). Pink pearl (50 gp).
Iados Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue stubble. He very much looks the part of a Apothecary. He has a hunchback. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Iados was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Unemployed again; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 800 gp. Silver pearl (110 gp). 1 Full Plate. 1 Masterwork Light wooden shield.
Nedda Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, red cloak, and a wedding ring on her right hand. She has done her best to style her white hair to look like a famous performer. Her blue eyes lackadaisically let the world flow into them.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the east her family was never financially stable. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Flaws: Antagonistic, Disease. Bonds: In love, Poor, Family. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Citrine (20 gp).
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