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Advanced [show]


Corkitron Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, white cloak. His golden hair is knotted and matted. His eyes are a pleasant violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Corkitron was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Corkitron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Corkitron Tallfellow, Male Halfling Druid 8
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 62 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He wears a small hat to cover his moderate length gray fur. His fierce copper eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 8 years old his parents immigrated from the east. When Three reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Military. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Three Of Shadows, Male Tabaxi Monk 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Right-Handed Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a wide-brimmed hat to cover her moderate length beige fur. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Logical. Flaws: Depressed, Forgetful. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Right-Handed Of Claws, Female Tabaxi Monk 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 6 (-2)10 (+0)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 900 gp. White pearl (60 gp). Aquamarine (200 gp). Pink pearl (60 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Blue sapphire (1200 gp). Rhodochrosite (4 gp). Deep blue spinel (200 gp).


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His blonde hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His job bores him to no end. He has decided to make it more interesting.

History: When he was but 8 years old his parents immigrated from the south. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Actor

Voice: Stutters

Attributes [hide]

Gunter Tattersall, Male Human Ranger 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)14 (+2) 13 (+1)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Violet garnet (500 gp). Smoky quartz (60 gp). Aquamarine (500 gp).


Social Check DCs


Claira Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. Her hair is cut close to her head. She has gleaming, smiling gray eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage

Ideals: Justice, Extrovert, Entrepeneur. Bonds: Nature, Family. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Claira Amakiir, Female Elf Aristocrat 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Nature +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Gnoll, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Naeris Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. His black hair is heavily combed to the right. His fierce hazel eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Naeris Ilphelkiir, Male Elf Wizard 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Ermina Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is greying and her face has many wrinkles. Her amber eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Ermina grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ermina took refuge in the old dungeon and found the beat up sword and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she's in love

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Has a crush. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Ermina Burrows, Female Half-Elf Warlock 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: Just what you see.


Social Check DCs

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